Status
Genres
Collection
Publication
Description
Fantasy. Fiction. HTML: The Belgariad is an epic fantasy of immense scope, telling the tale of struggles between ancient Gods and mighty Kings, and of men in strange lands facing fated events, all bound by a prophecy that must be fulfilled. Ce'Nedra, Imperial Princess of Tolnedra, was confused. Everyone knows the tales of the Orb protecting the West from the evil God Torak are just silly legends. But here she is, forced to join a dangerous quest to recover that stolen Orb. No one believes in sorcery, but Garion's aunt & grandfather seem to be the fabled sorcerers Polgara & Belgarath, who would have to be thousands of years old. Even young Garion is learning to do sorcery. Garion, is just a farm boy, totally unsuitable for an Imperial Princess. Yet, for some reason she has the urge to teach him, brush back his tangled hair, & comfort him. Now he is going to a strange tower in the center of all he believes evil, to face some horrible, powerful magician, & she can't be there to watch over him. She may neve.… (more)
User reviews
I’ll start with the bad and to be honest that will be the longer list.
Garion and Co spend most of their time wandering around trying to get their hands on some
While I’m on Mandorallen; his accent slips throughout Magician’s Gambit. When the character was introduced in Queen of Sorcery he spoke an exaggerated form of ‘old English’, peppering his speech with thees and thous, either it got too hard or the author just forgot at times, because sometimes he does it other times he doesn’t.
You never worry about anyone important to the plot being killed off when reading Eddings, he simply will not do it, he won’t even let his major characters get scuffed up too badly. An example is fan favourite Prince ‘Silk’ Kheldar of Drasnia. He is captured and put in a prison made of natural rock, awaiting a pretty nasty execution. His prison is virtually impenetrable, the only way in is to go directly through the rock. How fortunate that the newest member of the team (the religious zealot Relg) can phase through rock and even take someone with him. Later in the book Garion finds himself in a spot of trouble with Brill (whose real name was Kordoch and he was some sort of ninjaesque assassin) and Silk comes to his rescue. Silk’s always been good with throwing knives and creeping up on people unawares, but apparently he’s also The Belgariad’s answer to Jackie Chan. All of this completely ignores the fact that by now, with his growing magical talent, Garion should be able to kill Brill/Kordoch before the assassin even gets close to him.
You can’t think too deeply when reading any of Eddings work, if you do you ask yourself why when the group contains two members with godlike power (Belgarath and Polgara) is any of what you’re reading necessary. They also meet two actual Gods in Magician’s Gambit who appear to be completely powerless to help them in any way shape or form.
I think a lot of people quite liked Belgarath’s sorcerer ‘brothers’. I have to admit I didn’t mind Beldin, he occasionally crosses the line from humourous into parody, but he’s rather amusing. The twins who speak for each other were absolutely cringe inducing, though.
Now the good. Unfortunately there’s not a lot. One is that large parts of this book were told from the point of view of the tiny half dryad Tolnedran princess; Ce’Nedra. Of all of Eddings’ creations Ce’Nedra would have to be my favourite, and I appreciated seeing things from her naïve, self centred, bratty perspective. Ce’Nedra really should have been the central character, she’s far more interesting and multi dimensional than the drippy farmboy Garion.
No one reads an Eddings for character development, it’s non existent for the most part, they're all walking cliches, but there was a little bit of it in Magician’s Gambit and from a most unlikely source. Durnik actually shows a ruthless streak if pushed. Up until that point I’d barely even noticed him. He’d only really been mentioned when they needed someone to chop firewood or get angry when Beldin threw a particularly offensive insult at Polgara.
There were a couple of interesting magical creations. The carnivorous horses; Hrulgin, were both nasty and tough, as was the ogrelike Algrak; Grul. Shame that Grul perished, because he was a more interesting villain than the stereotypical Ctuchik.
Side note: I was a little disappointed to find that the term ‘magician’ in Eddings’ world is an insulting way of saying ‘sorceror’, because the title of Magician’s Gambit is my favourite of the five books in the series.
I’ll keep going, but only because I’ve promised myself that I will.
Awesome book.
The third book in the Belgariad focuses on Garion's growth as a sorcerer. He is reluctant to accept his new found abilities and tries to supress them, hide them, go back to being a regular boy. This is not possible. The world has greater things in store for our young hero and in this book he begins to understand that not only does he need to accept his fate, but embrace and grow in his power. On to book four, Castle of Wizardry.
The character that saves the day is Silk, the prince of Drasnia, he is witty and sly and is officially dubbed the Guide of the group by the prophecy that binds them all together. His one line zingers, clever machinations and jokes were very entertaining to read about and he was in danger of stealing the show as he quite nearly outshone our beloved main characters.
The quest in this book proves to take an interesting turn as they are all headed to the Vale of Aldur, Belgarath’s and Polgara’s home. Along the way new countries are discovered that are again unlike any we have seen before, Maragor is a country now devoid of people as they have all been wiped out by the Tolnedrans years and years before. Now the god of those people weeps and mourns their loss and drives anyone mad who dares enter. They also discover Ulgoland, a country that entirely lives underground and worships the god UL. A new character is introduced here, the religious zealot Relg.
Relg is another great character if for no other reason that the stuff he spouts out about his strict religion, his rigid beliefs, and his struggles with his attempts to be pious and prudish while at the same time being a bit of a disgusting man proves to be hilarious religious commentary.
This third book is truly a twist from what has come before and has the adventure kick up another notch in the quest for the Orb with some very entertaining characters brought in along the way. Several major stand offs finally came to a head and ended with a truly stunning surprise that leaves you wondering what must yet be in store for Garion and his friends.
And as it reaches its climax here it also leaves you on a cliff waiting for the next book in the series to continue the
That said, let me talk about what I did like in the book - I enjoyed finally seeing Garion start to come into his own. I enjoyed the humor - laughed out loud in several places, and I enjoyed seeing the budding relationship happening between Garion and Ce'Nedra (who is one of my favorites).
But now let me talk about some other favorites of mine:
1. Durnik. I love the common, peasant, strong but tenderhearted character. You know - the ones that don't need special powers or abilities to show they are special? That's what Durnik is. Add in the conflict with his emotions for a certain beautiful lady and you have a well-rounded, incredibly likeable man.
2. Mandorallen. I have a feeling this is not a popular character to like - but honestly, his coping method with fear won me over. I adore this character for all his high-brow speech and noble theatrics. As much as I love Durnik for his simplicity, Mandorallen provides me with the perfect compliment in character. Some of my favorite scenes involve this knight, and I cannot wait to see how he will change in the upcoming books.
I read the first three books of the Belgariad in a single volume and it took me less than 24 hours to do so. That's how engrossing this story is. If you are a fantasy lover and, like me, have not read these books in the past I urge you to give them a shot. There is something in there for everyone.
Two prophecies, made thousands of years ago are approaching and the moment is nigh when only one will hold true. Garion is only now beginning to understand the part that he will play in the future of the world. Ctuchik, the Grolim High Priest, has taken the Orb from Zedar. Before the party can go after him, Belgarath is summed to the Vale of Aldur by his master to receive instructions for their quest. The journey takes them through the haunted land of Maragor, where ghosts of the slain roam, on to the Veil and through the mountains of Ulgo. It is here that Ce'Nedra must be left behind to protect her life while the others continue on to retrieve the Orb. Since she must stay behind Ce'Nedra can't be there to watch over Garion. He might be killed!
Magician's Gambit is the third book of The Belgariad. The first portion of the story is told from Ce'Nedra's point of view. It was interesting to see Garion and the party from another view point. The best part of this comes from a conversation between Ce'Nedra and Mandorallen when they discuss the various social ranks of everyone in the party.
We pick up one new party member, Relg, a religious fanatic. At first he adds a discordant note to the party, constantly pointing out the sins of others and berating himself for sins he has supposedly committed. As the story gets going, he proves how valuable his unique skills are and, if not actually becomes likable, he at least starts to fit in better.
This is my favorite book in the series. Two of my favorite parts in the series both happen in this book: the birth of colt in the cave and the end battle. It is also the only book in the series that ends in a semi-cliff hanger. Even though I've read it so many times I always find this book hard to put down.
The book continues to mix humour with the serious. The characters are further developed (although some characters remain very one dimensional) and the plot thickens.
I enjoy this book (and the series as a whole) for the pure escapeism they offer. None of the books are difficult to read. The plot is intricate but not difficult to follow. The lands depicted throughout the story bear striking resemblances to countries in our world(and the stereotypes connected with them). Me and my friends would spend time trying to deduce which countries or cultures from our lives were portrayed in the books.
It's seminal, many authors owe much to this series,
5 Stars for a great listening experience.
That being said, all the characters in the core group are a blast and it makes me want to be a part of their not-so-merry band. The World-Building isn't exactly what I'd call polished, but it gets the job done. This one is either a high 3.5 or a low 4, I'll err on the side of 4.
As part of my daughter's bedtime ritual, she reads with my wife for a while - then I read whatever novel I'm into aloud in her room as she falls asleep. So, she gets only parts - maybe 50% - of the book, in 30 minute increments - - she was still able to follow this story, and get the gist of who everyone is, and what they're up to - even when missing chapters. I think that speaks well of the storytelling, and the classic "journey of a team of heroes" motif.
This book actually dealt more with Garion coming into his magic which actually made this volume more entertaining this time around. Aunt Pol and Wolf are actually taking the time to explain to him how his magic works, and
Once again though it just feels like there is too much going on. It’s difficult to get a grasp on what is important and what isn’t and it just feels overloaded. There is so many places and so many races and people, and someone them you only spend a few pages with, I always end up thinking was it really necessary for all of that.
We got another new character in the group and I don’t care for him. Although I did love Garion telling him to just not look at women when he feels he can’t control himself because they make him want to “sin” I was glad Garion put him in place and was like “dude that’s your problem and you can avoid it by just not looking at them, it ain’t their fault” my boy Garion was not having it haha. But there was also the double standard reactions of everyone thinking Ce’Nedra was weird and crazy for talking and understanding the trees but everyone is on board with Hettar speaking and understanding horses >_>
This volume did feel like it ended on a high important note the last few chapters were crazy. I will say each book is great at building the dramatics for the end of the book, which can be frustrating because you have to wad through the entire book to get to it, it’s not a good tactic in my opinion, I was just lucky that this volume was for the most part entertaining, and it does make me want to pick up the next one so I will continue.
I'm not really sure why the book was titled Magician's Gambit. There wasn't much of a gambit at all. Perhaps David Eddings should have named this book, "A Chorus Line of Gods and Random Monsters." At least then I'd know what I was going to run into.
The series still has life in it, though, and I'll press on. Here's to hoping book 4 is better than book 3.
I'm really enjoying this re-read. This was one of the first fantasy series I read and I'm having a lot of fun revisiting it. Fair warning, this is the third book of an ongoing quest and there may be spoilers
Garion, an ordinary farm boy from Sendaria, is travelling on a quest with his aunt Pol, Mister Wolf - an old disreputable-looking peddler (also known as the sorcerer Belgarath), and their friends Durnik - a smith from the same farm, Silk - a Drasnian merchant, and Barak - a huge Cherek warrior. They are tracking an object that has been stolen by a disciple of Torak, the maimed god of the Murgos; an object which has until now assured the safety of the countries of the west and discouraged invasion by Torak's hordes. And, as they travel, they pick up more companions from different countries so that Belgarath can feel that he's covered the eventualities mentioned in an obscure version of the Prophecy which they happen to be fulfilling. However, their foes are following an opposing Prophecy, which they are equally determined to fulfil.
Belgarath's group continue to cross the continent in their race to prevent the object reaching the east and being used to wake the slumbering Torak in this third book of the quest. Their journey takes some unexpected twists as they travel into more regions and countries of the west and they gain (and lose) more companions on the way, all necessary to the prophecy they are following.
This one feels like things are getting a bit more serious as Garion comes into his powers and the stakes climb, though the banter still continues. The teenagers of the group start to grow up and act a bit more responsibly (well, a bit):
Over the months since she had joined them, he had seen her attitude toward him change until they had shared a rather specialised kind of friendship. He liked her: she liked him. Everything had been fine up to that point. Why couldn't she just leave it alone? Garion surmised that it probably had something to do with the inner workings of the female mind. As soon as a friendship passed a certain point - some obscure and secret boundary - a woman quite automatically became overwhelmed by a raging compulsion to complicate things.
although Garion still struggles with what he can do with his unexpected (and unwanted) sorcery.
Despite the summery image on the original (Corgi UK) cover, it is winter and the group spends a lot of time being cold.
The wind tore at them as they rode, and the driving sleet half-blinded them. Garion moved confidently, however. For some reason every rock about them seemed absolutely familiar, though he could not have said why. He rode just fast enough to stay in front of the others. He knew they would ask questions, and he didn’t have any answers. They rounded a shoulder of the peak and rode out onto a broad rock ledge. The ledge curved along the mountainside, disappearing in the swirling sleet ahead.
‘Where art thou taking us, lad?’ Mandorallen shouted to him.
‘It’s not much farther,’ Garion yelled back over his shoulder.
The ledge narrowed as it curved around the looming granite face of the mountain. Where it bent around a jutting cornice, it was hardly more than a footpath. Garion dismounted and led his horse around the cornice. The wind blasted directly into his face as he stepped around the granite outcrop, and he had to put his hand in front of his face to keep the sleet from blinding him. Walking that way, he did not see the door until it was almost within reach of his hands.
The door in the face of the rock was made of iron, black and pitted with rust and age. It was broader than the gate at Faldor’s farm, and the upper edge of it was lost in the swirling sleet.
The characterisation is very clear; each person has their own quirks and you never confuse any of the ensemble cast. The addition of new members and the introduction in person of some of the gods of this universe show us that, though Belgarath and co. are intent on fulfilling their prophecy to make it come out in favour of Good, there are other important events happening in this world.
The chess and magic theme of the book titles carries on.
‘I thought Ctuchik was a sorcerer,' Garion said, puzzled. ‘Why do you keep calling him a magician?'
‘It‘s a term of contempt,' Belgarath replied. ‘It‘s considered a deadly insult in our particular society.'
(Ctuchik being the magician in question attempting the gambit.) This book does end on a bit of a cliff-hanger (almost literally); the group have a major breakthrough but we leave them in the midst of danger.
I'm enjoying re-reading this series, which was one of the first books to introduce me to a life-long love of fantasy. I initially borrowed them from the library to re-read in the hopes that I would still be able to find and buy books with the original Corgi UK covers by Geoff Taylor, which I love, but they've been reissued with new covers.
(March 2022)
4.5 stars