Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)

by David S. Ebert (Editor)

Other authorsF. Kenton Musgrave (Editor), Darwyn Peachey (Editor), Ken Perlin (Editor), Steven Worley (Editor)
Hardcover, 1994

Status

Available

Call number

COMPUTER GRAPHICS / Render-Man

Description

The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing, geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry, bump mapping, cloud modeling, and noise improvements. There are

Barcode

3443

Call number

COMPUTER GRAPHICS / Render-Man

Collection

Physical description

332 p.; 7.5 x 1 inches

ISBN

0122287606 / 9780122287602

Publication

Academic Press (1994), Edition: Bk&Disk, 332 pages

Language

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