Fluid Simulation for Computer Graphics

by Robert Bridson

Hardcover, 2015

Status

Available

Call number

COMPUTER GRAPHICS / General

Description

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

Barcode

4505

Collection

ISBN

9781482232837

Publication

A K Peters/CRC Press (2015), Edition: 2, 276 pages

Language

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