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2024-04-18 5:26 am
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Fluid Simulation for Computer Graphics
by
Robert Bridson
Hardcover, 2015
Tags
level sets
,
vortex
,
hybrid particle
,
fluid surface
,
reconstruction
,
particles
,
buckling
,
coiling
,
liquids
,
turbulence
,
smoke
—
5 more
,
animation
,
water
,
ocean
,
fire
,
Tushevskiy
Collection
Your library
Barcode
4505
Status
Available
Call number
COMPUTER GRAPHICS / General
Place Hold
Ask About This
Physically Based Rendering: From Theory to Implementation
by
Matt Pharr
Hardcover, 2016
Tags
programming
,
photorealistic
,
cameras
,
ray tracing
,
light distribution
,
PBR
,
rendering
,
render
,
subsurface scattering
,
surface
,
code
—
15 more
,
shapes
,
animation
,
transformations
,
radiometry
,
camera models
,
sampling
,
reflection models
,
texturing
,
materials
,
textures
,
volume scattering
,
light sources
,
monte carlo integration
,
light transport
,
Tushevskiy
Collection
Your library
Barcode
4349
Status
Available
Call number
COMPUTER GRAPHICS / Physically-Based Rendering
Place Hold
Ask About This
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