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2024-04-24 7:03 am
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Houdini Foundations for Film, TV & GameDev
by
Robert Magee
Paperback, 2018
Tags
UVs
,
textures
,
modeling
,
character rigging
,
terrain
,
heightfields
,
pipeline
,
interactive
,
VR
,
geometry
,
nodes
—
2 more
,
shaders
,
Unreal
Collection
Your library
Barcode
4184
Status
Available
Call number
COMPUTER GRAPHICS / Houdini
Place Hold
Ask About This
3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
by
Erik Van Horn
Paperback, 2018
Tags
modeling
,
character
,
texturing
,
skinning
,
facial
,
animation
,
storyboarding
,
UVs
,
Maya
,
video game design
Collection
Your library
Barcode
3619
Status
Available
Call number
COMPUTER GRAPHICS / General / Rigging
Place Hold
Ask About This
Beginner's Guide to Character Creation in Maya
by
Jahirul Amin
Paperback, 2015
Tags
MEL Scripting
,
Maya Embedded Language
,
bouncing ball
,
walking
,
Mudbox
,
pipeline
,
base mesh
,
UVs
,
texturing
,
shading
,
distortion
—
5 more
,
rigging
,
animation
,
lighting
,
rendering
,
modeling
Collection
Your library
Barcode
436
Status
Available
Call number
COMPUTER GRAPHICS / Maya
Place Hold
Ask About This
ZBrush Studio Projects: Realistic Game Characters
by
Ryan Kingslien
Paperback, 2011
Tags
digital sculpting
,
mesh
,
painting
,
texture
,
texturing
,
weapons
,
topology
,
polygons
,
UVs
,
Marmoset
,
posing
—
1 more
,
rendering
Collection
Your library
Barcode
304
Status
Available
Call number
COMPUTER GRAPHICS / Zbrush
Place Hold
Ask About This
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