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character animation
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Storytelling through Animation (Graphics)
by
Mike Wellins
Ebook, 2005
Tags
story arc
,
plot
,
structure
,
narration
,
subplots
,
rapid motion
,
motion blur
,
visual storytelling
,
symbolism
,
forced perspective
,
cinematography
—
11 more
,
storyboards
,
production boards
,
animatics
,
frame counts
,
2D
,
3D
,
lighting
,
animation
,
character animation
,
editing
,
postproduction
Collections
Open Access
,
Ebooks
Barcode
EBOOK
Status
Access Online
Call number
EBOOK
Place Hold
Ask About This
The Animator's Survival Kit
by
Richard Williams
Ebook, 2002
Tags
Open Access
,
animation
,
animating
,
character animation
,
facial animation
,
timing
,
pacing
,
motion
,
weight
,
walk cycle
,
run cycle
—
5 more
,
jump cycle
,
anticipation
,
follow through
,
open education resource
,
OER
Collections
Open Access
,
Ebooks
Barcode
EBOOK
Status
Access Online
Call number
EBOOK
Place Hold
Ask About This
Making Things See
by
Greg Borenstein
Ebook, 2012
Tags
Open Access
,
3D
,
Kinect
,
makerbot
,
motion tracking
,
robots
,
motion capture
,
joint position
,
fabrication
,
modelbuilder
,
MeshLab
—
15 more
,
mesh
,
polygons
,
kinematics
,
character animation
,
pose
,
gesture
,
joints
,
point cloud
,
gestural interface
,
depth image
,
skeletonization
,
inverse kinematics
,
forward
,
open education resource
,
OER
Collections
Open Access
,
Ebooks
Barcode
EBOOK
Status
Access Online
Call number
EBOOK
Place Hold
Ask About This
The Animator's Survival Kit
by
Richard Williams
Paperback, 2002
Tags
animation
,
animating
,
character animation
,
facial animation
,
timing
,
pacing
,
motion
,
weight
,
walk cycle
,
run cycle
,
jump cycle
—
2 more
,
anticipation
,
follow through
Collection
Your library
Barcode
2812
Status
Available
Call number
ART / Animation
Place Hold
Ask About This
3D World
Digital Magazine, 2019
Tags
industry
,
VFX
,
visual effects
,
animation
,
arch-viz
,
CG images
,
3ds Max
,
Maya
,
Photoshop
,
After Effects
,
Cinema 4D
—
54 more
,
Blender
,
digital art
,
Fusion
,
Substance Designer
,
lighting
,
colour
,
color
,
composition
,
Pixar
,
gallery
,
showcase
,
Renderman
,
particle effects
,
character design
,
compositing
,
game art
,
Pureref
,
game characters
,
clothing
,
Unreal
,
DaVinci Resolve
,
Flipbook Studio
,
world building
,
production pipeline
,
ZBrush
,
motion graphics
,
RedShift
,
Megascans
,
SideFX Houdini
,
open source
,
environment design
,
Marvelous Designer
,
Weta
,
AnimFX
,
Cubic Motion
,
Riot Games
,
VR
,
AR
,
virtual reality
,
augmented reality
,
Substance Painter
,
vehicle design
,
aircraft
,
Rodeo FX
,
Game of Thrones
,
creature design
,
dragons
,
character animation
,
digital sculpting
,
Brutalist
,
architecture
,
fire
,
smoke
,
career
Collection
Digital File
Status
Access Online
Call number
DIGITAL MAGAZINES
Place Hold
Ask About This
Timing for Animation
by
John Halas
Paperback, 2009
Tags
animation
,
animating
,
character animation
,
facial animation
,
walk cycle
,
run cycle
,
jump cycle
,
anticipation
,
follow through
,
offsite
,
off-site
Collection
Your library
Barcode
1989
Status
Gnomon Offsite Storage
Call number
ART / Animation
Place Hold
Ask About This
The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
by
Richard Williams
Paperback, 2012
Tags
animation
,
animating
,
character animation
,
facial animation
,
timing
,
pacing
,
motion
,
weight
,
walk cycle
,
run cycle
,
jump cycle
—
2 more
,
anticipation
,
follow through
Collection
Your library
Barcode
1964
Status
Available
Call number
ART / Animation
Place Hold
Ask About This
The Animator's Survival Kit
by
Richard Williams
Paperback, 2002
Tags
animation
,
animating
,
character animation
,
facial animation
,
timing
,
pacing
,
motion
,
weight
,
walk cycle
,
run cycle
,
jump cycle
—
2 more
,
anticipation
,
follow through
Collection
Your library
Barcode
1936
Status
Course Reserve
Call number
ART / Animation
Ask About This
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