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game design
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Name That Movie: 100 Illustrated Movie Puzzles
by
Paul Rogers
Hardcover, 2012
Tags
game design
,
game play
,
activity
,
group
,
movie puzzle
,
quiz
Collection
Your library
Barcode
4799
Status
Available
Call number
GAMES / Activities
Place Hold
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Chess & Checkers
Game Activity, N/A
Tags
game design
,
game play
,
activity
,
group
,
strategy
Collection
Your library
Barcode
4340
Status
Available
Call number
GAMES / Board Games
Place Hold
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Scrabble Slam! Card Gme
by
Hasbro
Game Activity, 2008
Tags
game design
,
game play
,
activity
,
group
Collection
Your library
Barcode
4339
Status
Available
Call number
GAMES / Card Games
Place Hold
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Bicycle Rider Back 808 Standard Poker Playing Cards: Blue
by
Bicycle
Game Activity, N/A
Tags
game design
,
game play
,
activity
,
group
Collection
Your library
Barcode
4338
Status
Available
Call number
GAMES / Card Games
Place Hold
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The Art of Darkwatch
by
Farzad Varahramyan
Hardcover, 2005
Tags
video game
,
gaming
,
game design
,
character design
,
creature design
,
environment art
,
character
,
creature
,
environment
,
scary
,
spooky
—
2 more
,
horror
,
gothic
Collection
Your library
Barcode
4256
Status
Available
Call number
ART / Video Games
Place Hold
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Game Art: The Graphic Art of Computer Games
by
Leo Hartas
Paperback, 2003
Tags
2000s
,
1990s
,
1980s
,
classic games
,
video games
,
old games
,
pacman
,
arcade games
,
game design
,
platformers
,
shooters
—
1 more
,
first person shooters
Collection
Your library
Barcode
4249
Status
Available
Call number
COMPUTER GRAPHICS / General
Place Hold
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Monster Hunter Illustrations
by
Capcom
Hardcover, 2018
Tags
concept art
,
creature
,
creature design
,
monster design
,
character
,
character design
,
environment
,
game
,
game design
,
drawings
,
costume design
—
1 more
,
weapon design
Collection
Your library
Barcode
4176
Status
Available
Call number
ART / Video Games
Place Hold
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The Playful Citizen: Civic Engagement in a Mediatized Culture (Games and Play)
by
Rene Glas
Editor
Ebook, 2019
Tags
Open Education Resource
,
game studies
,
social sciences
,
media
,
cultural studies
,
power structures
,
civic engagement
,
game design
,
democratic society
,
biohacking
,
gamification
—
8 more
,
participatory
,
demonstration
,
riots
,
Barack Obama
,
activism
,
dissent
,
games
,
OER
Collections
Open Access
,
Ebooks
Barcode
EBOOK
Status
Access Online
Call number
EBOOK
Place Hold
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DOOM: SCARYDARKFAST
by
Dan Pinchbeck
Ebook, 2013
Tags
Open Education Resource
,
game design
,
level architecture
,
first person shooters
,
Open Access
,
OER
Collections
Open Access
,
Ebooks
Barcode
EBOOK
Status
Access Online
Call number
EBOOK
Place Hold
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Workflow: A Practical Guide to the Creative Process
by
Doron Meir
Paperback, 2018
Tags
production
,
case study
,
animation
,
game design
,
concept
,
capture
,
design process
Collection
Your library
Barcode
3958
Status
Available
Call number
DESIGN / Reference
Place Hold
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An Architectural Approach to Level Design
by
Christopher W. Totten
Paperback, 2014
Tags
architecture
,
gamespace
,
Game Maker
,
Unreal
,
world building
,
core mechanics
,
game play
,
game design
,
level design
Collection
Your library
Barcode
3574
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Level Up! The Guide to Great Video Game Design
by
Scott Rogers
Paperback, 2014
Tags
story
,
game play
,
character
,
game control
,
icon design
,
level design
,
combat
,
music
,
game design
,
history
,
industry
—
3 more
,
publishing
,
production development
,
game production
Collection
Your library
Barcode
3575
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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A Mind Forever Voyaging: A History of Storytelling in Video Games
by
Dylan Holmes
Paperback, 2012
Tags
Monkey Island
,
Ultima IV
,
System Shock
,
Final Fantasy VII
,
Metal Gear Solid
,
Half-Life
,
Shenmue
,
Deus Ex
,
Facade
,
Heavy Rain
,
Dear Esther
—
1 more
,
game design
Collection
Your library
Barcode
3576
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Xenoblade Chronicles X
by
Prima Games
Hardcover, 2015
Tags
game design
,
strategy guide
,
level design
Collection
Your library
Barcode
3437
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Prototype: Prima Official Game Guide
by
David Hodgson
Paperback, 2009
Tags
game design
,
level design
,
strategy guide
Collection
Your library
Barcode
3434
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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The Art of Game Design: A Book of Lenses, Second Edition
by
Jesse Schell
Paperback, 2014
Tags
game design
,
level design
,
iteration
,
game play
,
game mechanics
,
interface
,
game structure
,
game characters
,
playtesting
,
game industry
Collection
Your library
Barcode
2721
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide
by
Howard Grossman
Hardcover, 2013
Tags
strategy guide
,
game design
,
level design
Collection
Your library
Barcode
1732
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Bloodborne Collector's Edition Strategy Guide
by
Future Press
Hardcover, 2017
Tags
strategy guide
,
game design
,
level design
Collection
Your library
Barcode
1731
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming
by
Penny de Byl
Paperback, 2011
Tags
game design
,
level design
Collection
Your library
Barcode
379
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
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Digital Character Animation 2, Volume II: Advanced Techniques
by
George Maestri
Paperback, 2001
Tags
character rigging
,
motion
,
animal motion
,
games
,
anthropomorphic
,
story development
,
production development
,
walk cycle
,
reptiles
,
snakes
,
insects
—
2 more
,
spiders
,
game design
Collection
Your library
Barcode
367
Status
Available
Call number
ART / Animation
Place Hold
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Virtual Character Design for Games and Interactive Media
by
Robin J. S. Sloan
Ebook, 2015
Tags
game design
,
level design
Collection
Ebooks
Barcode
EBOOK
Status
Access Online
Call number
EBOOK
Place Hold
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Massive Black: Volume 2
by
Kemp Remillard
Paperback, 2013
Tags
games
,
video games
,
game art
,
game design
,
starhawk
,
dust: 514
,
infamous
,
infamous 2
,
red faction: armageddon
,
risen 2
,
ace combat
—
40 more
,
carco
,
home sony
,
silent hill : shattered memories
,
league of legends
,
transformers 2
,
transformers 3
,
GI joe
,
thor
,
battleship
,
advertising
,
pirates
,
character
,
concept art
,
design
,
armor
,
sci fi
,
science fiction
,
vehicle
,
guns
,
weapons
,
props
,
tanks
,
cyborg
,
astronauts
,
aliens
,
robots
,
city
,
cityscape
,
environment
,
stylized
,
3d
,
2d
,
model
,
models
,
modeling
,
mech
,
creature concept
,
vehicles
,
aircraft
,
airships
Collection
Your library
Barcode
1946
Status
Available
Call number
ART / Concept Art
Place Hold
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Art of Midway: Before Pixels and Polygons
by
Stephan Martiniere
Paperback, 2007
Tags
mortal kombat
,
video games
,
game design
,
character design
,
characters
,
concept
,
concept art
,
martial arts
,
character turnaround
,
environment
,
gauntlet: seven sorrows
—
6 more
,
gauntlet
,
creature
,
bat
,
city
,
castle
,
the suffering
Collection
Your library
Barcode
1962
Status
Available
Call number
ART / Video Games
Place Hold
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