Dungeons & Dragons Art & Arcana [Special Edition, Boxed Book & Ephemera Set]: A Visual History

by Michael Witwer

Other authorsSam Witwer (Author), Kyle Newman (Author), Joe Manganiello (Foreword), Jon Peterson (Author)
Hardcover, 2018

Status

Available

Call number

GV1469.D84 W57

Publication

Ten Speed Press (2018), Edition: NO-VALUE, 448 pages

Description

An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD * FINALIST FOR THE LOCUS AWARD * NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you'll find more than seven hundred pieces of artwork--from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.… (more)

User reviews

LibraryThing member ladycato
This massive tome delves into the history of D&D through its visual form: the stunning fantasy artwork throughout the years (though perhaps less stunning early on). The quality of the book itself is incredible. I bought the B&N exclusive edition and I forget how exactly it was supposed to vary from
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the standard, but I loved the color throughout and the fold-out pages that often had things like dungeon maps were a nice touch.

Dragonlance was my big obsession through my teens, and I was happy to see it given necessary attention--and especially that much of that went to Larry Elmore. I have adored his art since I was 12 and own a number of his prints. I was irked by mixed up character names at one point in the Dragonlance section (mix up Caramon and Tanis? How?!), but that was the only such error that stood out to me.
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LibraryThing member ashleytylerjohn
Put me in the "loved it" category. Yes, in the final few pages there was quite a lot of "at last, we've achieved gaming rules perfection," but up until that point the authors seemed quite open-minded about the plusses and deficiencies of the company and its games throughout its history. And oh, the
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art!

It's a large book (both in size of each page and number of pages) so it can (a) display the art at a decent scale, and (b) show quite a lot of it, while (c) including enough text so that you do feel you're reading a history, and not merely viewing a coffee table book of pretty pictures.

I pretty much devoured the first half in a single (long) sitting, then polished off the rest in stolen moments over the next two days. There's no better compliment to a book than that I'd rather be reading it than anything else.

(Note: 5 stars = amazing, wonderful, 4 = very good book, 3 = decent read, 2 = disappointing, 1 = awful, just awful. I'm fairly good at picking for myself so end up with a lot of 4s).
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LibraryThing member Pascale1812
Whether you're in it for the text or just the pretty pictures, this is a great read for any and all with exposure to D&D. As a relatively unexperienced player, I really enjoyed the completeness of the history of the game, and the modern fantasy industry in general.

Having grown up in the post
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2000's, a veritable golden age of fantasy, some of the challenges faced by the initial game designers were baffling. What do you mean, you couldn't just google pictures of dragons? elves? D&D sold copyrights to shrinky dinks and viewfinders?

Outside of the artwork, this book also gives a solid understanding of the underlying canon of D&D lore. While I've played several home-brew campaigns, and am familiar with the 5th edition mechanics, the published worlds and lore were unknown. I enjoyed learning about their creation - as creative content and marketing campaigns - and how the original elements have kept through to today.

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Received a free copy in a giveaway.
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LibraryThing member CarltonC
A wonderful trip down memory lane, with the right balance of art, brief history and humour.
From page 85:
And as D&D attracted this eager audience, the newly printed Dungeon Masters Guide (1979) was there to meet them.
In addition to providing counsel on the design of adventures and the adjudication
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of combat, the Dungeon Masters Guide also contained the ultimate treasure room of magic items that every adventurer coveted -pages where players would endlessly window-shop and fantasize about artifacts that might turn their characters into gods.

And although primarily focusing on the Art of D&D, the structure provided by using a chronological history of the game, interspersed with the developing art of monsters through editions, make this a fascinating and entertaining read.
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Awards

Hugo Award (Nominee — Art Book — 2019)
Locus Award (Finalist — Art Book — 2019)

Language

Original language

English

Original publication date

2018

Physical description

448 p.; 13.1 inches

ISBN

0399582754 / 9780399582752
Page: 0.3442 seconds