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After the four worlds Alfred has at last foundnbsp;nbsp;his people on Chelstra, the realm of sea. But hisnbsp;nbsp;travels have taught him to be cautious... andnbsp;nbsp;Alfred soon realizes his caution is justified, evennbsp;nbsp;among his own kind. The one person Alfred can trustnbsp;nbsp;is, strangely, Haplo the Patryn. But Haplo's lordnbsp;nbsp;has decreed all Sartan to be the enemy, and Haplonbsp;nbsp;dares not go against his lord. Now the companionsnbsp;nbsp;have arrived in a land where humans, elves, andnbsp;nbsp;dwarves have learned to live in peace. Unaware of annbsp;nbsp;even greater threat to all the realms, it isnbsp;nbsp;Sartan and Patryn who will disrupt this alliance of thenbsp;nbsp;lesser races in their struggle to gain control ofnbsp;nbsp;all four worlds. Only Alfred and Haplo realizenbsp;nbsp;that they have a much older -- and more powerful --nbsp;nbsp;enemy than each other...… (more)
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Haplo also discovers the remainder of the true Sartan. They are very different from Alfred who is also present. And a prime candidate for the snakes to fan the flame sof fear between the races. The Mensch have up until now being living in peace and harmony together. As the travelling sun in the center of the world moves on the Mensch need to migrate to the Sartan's landmass. Haplo no longer seeks discord at every turn, having met the snakes he's much more concerned with thwarting them than his Lord's wishes. And Alfred has his dog! Alfred has his own problems quickly falling foul of the Sartan leader's fear of Patryn.
Haplo's more divided conscience is more interesting than in previous novels, and Alfred's part will also be of note. I'm always less convinced by manifestations of pure evil, but the snakes are at least clever about it, wishing to survive on fear rather than just slaughter. It's not clear why the seawater has anti-magic properties, nor why the Sartan were so surprised by this.
A fair continuation of the series.
They find themselves on the water-world of Chelestra, separated by quite some distance. Alfred also finds that Haplo's inseparable dog has somehow ended up with him, and that the Sartan existing on this world are those that originally caused the Sundering in the first place. Haplo, meanwhile, finds himself caught up in a battle between the mensch (the term used to describe the humans, elves, and dwarves) and the deadly and powerful dragon-snakes. Additionally, the water of this world seems to nullify all Patryn and Sartan magic.
Haplo accompanies the three princesses (though one is really a boy in disguise, serving as a placeholder for the princess, whom he adores) to the lair of the dragon-snakes and discovers that they hold fealty to him and the Patryns. Accepting such hospitality as they give him, but always being wary of deception, he helps the mensch to return to their world and get the people ready for the migration to their next land, currently occupied by the inhospitable Sartan.
The worlds presented in these books are more or less fully realized, with enough back matter to make your head spin. The series itself isn't an example of a fantasy series that will knock your socks off and redefine the genre, but it does provide memorable characters and an intriguing plot that will definitely have you wanting more.
While Weis and Hickman may not be the next Tolkien or Lieber or Moorcock, they're probably just a tad better than most of those other authors who write Dungeons and Dragons series (theirs is Dragonlance).
The Death Gate Cycle will probably appeal to you if you find yourself reading D&D-based fiction (though it itself is not D&D-based), or if you like fantasy that isn't quite epic and isn't quite sword and sorcery, but at the same time, isn't at all recasted romance sitting in the wrong aisle at your bookstore.