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Imagine a flat world, sitting on the backs of four elephants, who hurtle through space balanced on a giant turtle. The Discworld is a place (and a time) parallel to our own - but also very different. That is the setting for Terry Pratchett's phenomenally successful Discworld series, which now celebrates its 25th anniversary.The Discworld Graphic Novels presents the very first two volumes of this much-loved series in graphic novel form. First published fifteen years ago, these fully illustrated versions are now issued for the first time in hardback. Introduced here are the bizarre misadventures of Twoflower, the Discworld's first ever tourist, and possibly - portentously - its last, and his guide Rincewind, the spectacularly inept wizard.Not to mention the Luggage, which has a mind of its own.… (more)
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The Colour of Magic especially suffered from clunky, static art and had an amateur
Don't let the glossy cover fool you. Unless you are a Pratchett completionist, this set adds little to your collection, and adds nothing to the characterizations of Rincewind, Twoflower, and Discworld.
A graphic novel does do an interesting job of visualizing the discworld, but at the same time it does the two novels a disservice. So much of Pratchett's strength is in the style of his writing - the wit, the puns, the detailed dialog. None of which translates well to the graphic novel. Too much has to be cut to make room for all the illustrations and fit in the little dialog bubbles.
If you want a beautifully illustrated discworld novel, check out The Last Hero instead. None of Pratchett's story is sacrificed for Kidby's illustrations, and vice versa. Otherwise this edition is probably only for the completist.
Just when you think they will never get out of the mess they are in, the next story "The Light Fantastic" begins. In this tale, the better of the two, Discworld is heading towards a red star. The wizards at Unseen University believe that if the eight spells in the "octavo", a glowing octavo size book, are read the world will be saved. They can't read the spells until they find Rincewind, because one of the spells is stuck in his head. So back the travelers go to Ankh-Morpork as they meet more high fantasy types, with humorous consequences.
I enjoyed these graphic novels. The artwork was good and the tales were fun. These stories satirize "Conan the barbarian" type fantasy novels with a stupid loin cloth clad hunk in the first story and a toothless elderly hero in the second. Having a bespeckled asian tourist in a Hawaiian shirt guide the reader through this high fantasy landscape, with a wizard that can't cast spells and luggage with feet, is hilarious.
Here should be a no-brainer of a win for me. I love these two Discworld books. I love the miniseries that was made from them. I love
And yet...
It just didn't gel for me.
Part of the problem, I suppose, is that these first two books are the foundation of the Discworld world-building and the establishment of Ankh-Morpork, though the city state changes radically with the introduction of the Night Watch series. It's also the introduction of Unseen University.
And together, they are the story of a very bad, but unfortunately powerful wizard (thanks to a spell that has infected him), given the arduous task of playing tour guide to an enthusiastic, wealthy but horribly naive (by Ankh-Morporkian standards) tourist.
As this is Twoflower's tour of Ankh-Morpork and the surrounding lands, The Colour of Magic and The Light Fantastic are presented much as the Hitchhiker's Guide to the Galaxy is — as a tour guide. There's a lot of tell and very little show.
So that leaves the adaptors to fill in the blanks with action and dialogue. Interesting, both the miniseries and this graphic novel were done in 2008. So they were working with the same amount of Discworld material (36 books, or roughly 75 of the series as it stands now).
That gave plenty of leeway for the adaptors: either go with the series as it stood within the context of those first two books (rather primitive with enough holes in the map to fly several space turtles through), or fill in the blanks with stuff from the later books. The graphic novel chose the former and the miniseries chose the latter.
And I think that's why the graphic novel fell flat for me. Although my first experience with both books was within the context of just those two books (and my own experience as a tourist / exchange student to far off lands), my later recollections of them is within a greater understanding of Ankh-Morpork as a cultural and political influence on the Disc.
Twoflower is an insurance salesman and tourist, freshly arrived to the city of Ankh-Morpork from the distant and exotic Agatean empire. Rincewind is a not-very-good wizard (he only knows one spell, but he doesn't dare to use
Review: I was pretty underwhelmed with this book. I still consider myself a relative newbie to Discworld (I've read… 3? 4? of Pratchett's non-YA novels), but I have read the two novels that this book was based on, and the adaptation just didn't stack up for me. A large part of this is that I think a lot of the humor gets lost in the adaptation. Most of the jokes (or at least most of the jokes that landed) were in the narration in the novel, not in the dialogue, so when the graphic novel format strips away everything BUT the dialogue, it strips away most of Pratchett's dry pithy asides as well. The graphic novels are also very episodic - something from which the novels also suffered, but the problem is exacerbated in the graphic version, with very little transition on how characters get from one set-piece to the next. The art was fine - the style was not my favorite, I suspect because I'm more used to modern comics (these were originally published in pieces in the early 1990s, and they look oddly washed out in places - likely due to the hand coloring?) - but there were some nice panels and use of space as well. But I don't really feel that they added much to what I already had in my imagination after reading the novels. In general, this was relatively inoffensive as far as adaptations go, and pretty faithful to the original, at least story-wise. But I don't feel like it really added a new perspective, and the novels are definitely funnier. 3 out of 5 stars.
Recommendation: Only read it after having read the novels - the adaptation leaves a lot of the "connective tissue" of the story up to the reader. And then, really, only read it if you're a Discworld completist - it's not bad, but it's not essential, either.
In one way I am glad I read the graphic novel and not the
It only doesn't get 1 star because I actually finished it and didn't abandon it halfway through.
The adventures are ludicrous and fun and wonderfully illustrated. If there's a flaw is that the story seems to skip around a bit making me wonder how much of the original novel's story was abridged for space. Nevertheless, it's serves as a delightful introduction to Discworld.