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In the near future, America's worst nightmare has come true. With military adventurism overseas bogging down the Army and National Guard, the U.S. government mistakenly neglects the very real threat of anti-establishment militias scattered across the 50 states. Like a sleeping giant, Middle America rises up and violently pushes its way to the shining seas, coming to a standstill at the line in the sand - Manhattan. Or, as the world now knows it, the DMZ. Matty Roth, a naive aspiring photojournalist, lands a dream job following a veteran war correspondent into the heart of he DMZ. Things soon go terribly wrong, and Matty finds himself lost and alone in a world he's only seen on television. There, he is faced with a choice: find a way off the island, or make his career with an assignment most journalists would kill for. But can he survive in this savage war zone long enough to report the truth?… (more)
User reviews
By and large, the art is merely servicable. A full trade in, the characters have very little personality. The dialog sounds clunky, cliched and impersonal. The city doesn't quite make sense. Years after being cut off from the outside, how are they still eating? Zee makes an off-hand comment about growing their own food (which inspired me on a long research tangent about making my own tofu--thanks, DMZ!), but I really doubt they have enough seeds and soil to feed an entire city. There are still noodle carts--where are they getting their noodles? Do they grow their own wheat? Where? Matty gets a certain amount of notoriety for being the only official member of the press in the DMZ, but we never see him parlay it, or barter it, for necessities. How is he paying for food and toilet paper? Does the DMZ recognize US money? How bout Free States money? How bout bank cards? Just how cut off *are* they? Did all the rich people skedaddle, or were they killed, or do they run medieval fiefdoms now? Given that "DMZ" is not really about the characters, I expected it to be about the city--but most of the city is completely unexplained or explored. I don't think Wood actually considered what life in this city would be like--his take is a very superficial one, and it's frustrating!
I don't feel like I wasted my lunch break on this, but if I'm not assured it gets significantly better, I wouldn't waste my time on another issue.
I like that the story re-humanizes the people who get caught in the middle when wars are fought over their neighborhood. And that the way things are in "dangerous" neighborhoods is the result of rational choices people made to protect themselves, not just faceless "crime" and "violence". There are no easy answers in here, just more questions of what should be sacrificed, what should be protected.
Maybe it's the start of something interesting, but that depends a lot on what the next volume is like.
The comic's first impact is a visceral
Premise aside, the book's plot and characters are interesting enough to carry you through the first few issues. Future installments will tell whether they're meant to function as your guide through the nightmare landscape of urban war, or will exist as independent entities in their own right.
Original post on "All The Things I've Lost"
Think Escape From New York coupled with the feel of The Walking Dead (without the zombies, of course).
The art's fantastic, the writing's great. What more do you want?