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Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World. Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the keeping of a network of "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches. Now, though, the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents, and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself. Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war....… (more)
User reviews
This science fiction book was
I simply could not relate to the mixed up story line where, in the future world, people don't die, they simply get reprogrammed from a back up model. I was lost on the terminology used and overall was confused by the points the author was trying to make.
I love Disneyworld! I liked the fact that the book was set in the magic kingdom. But, I realize I'm not an avid fan of this type of science fiction. Overall, I kept reading, hoping it would get better.
1/2 star.
Debra's already enjoyed much success with her efforts at Disney Beijing, and with all the Whuffie she's earned from all the well-wishers, she might get her way soon. Julian, who sees her as a threat to the centuries of fun and entertainment that the theme park has brought to the world, will do whatever it takes to stop her. The only problem is that he's been murdered so along with trying to stop a technological overhaul of his beloved Mansion, he needs to find out who killed him. With Lil and his friend Keep A-Movin' Dan, he sets out to the Magic Kingdom's soul.
A kind of cyber-mystery, Cory Doctorow's "Down and Out in the Magic Kingdom" turns out to be a fun ride. I enjoyed the battle between the ad hocs, one side trying to maintain the Haunted Mansion as we know it today, with its Doom Buggies, ghosts twirling about the ballroom floor, mysterious chills wafting down corridors, and that wonderful song of Grim Grinning Ghosts playing non-stop throughout your head. The other side wants to make the attraction even more interactive by flash-burning ghostly tales directly into a guest's uplink so the thrills and scares are more realistic. This makes for a great backdrop to Julius tale of trying to find his killer while maintaining some kind of connection with Lil.
In Doctorow's universe, everyone is connected by an uplink. Anyone can ping someone, find out their background or Whuffie levels (which is worth more than money ever was), plug in to what millions of people are saying or doing, anywhere in the universe, call anyone through a cochlear implant just by thik king about it. (Sounds almost like the social media of today, doesn't it? Minus the implants, of course.) But Julius, after his murder, loses the connection and must figure out how to function and to survive without it, without something he takes for granted as always being there. I liked the twist of watching him flounder without all the connectivity but still keep plugging on, not allowing it to keep him from his goal.
Anyone who enjoys science fiction or Disney or both will definitely love the story as much as I did.
A recommended book for fans of Neal Stephenson in my opinion.
The key to writing science fiction, then, seems to be finding a
Doctorow does a fairly good job of walking that line - the first few chapters, I was a little confused, but I waited it out, and was able to sort it out - and I was glad I did. The ideas he comes up with are fresh enough to be intriguing, practical enough to make you think, and imaginative enough to make you interested.
The story focuses more on the adventure aspect, and while the book does involve a murder, it isn't really a mystery - the killer is pretty obvious from the beginning and seems to be almost secondary to the storyline.
The only real complaint I have is that the book revolves around a central theme of preserving history versus accepting change - and there are several pointed cybertechnological anecdotes to underline that question. I would have loved to see more of an exploration of some of the philosophical ramifications of the technology presented, and indeed, two of the main characters start in on those conversations, but the storyline takes precedence and cuts it off before they wade too deep.
Which is not to say that it wasn't enjoyable - the storyline is fun enough to read in a jiffy, and even if the narrative doesn't really take the time to explore some of the neater aspects, it gives you the seeds and allows you to run with it long after you've put the book down.
Now, Onto why I didn't finish the book. Good things, its an interesting world and it feels very plausible, even with the book written in 2003. I'm not sure if I would want to live in this (almost) utopian society. Death has been overcome,
What I find most amazing about this book is the Bitchun Society that arose when energy became free, traditional work more or less became meaningless, and all of a sudden, the world population had a lot of time on its hands, and no worries about death. The society is so plausible, and this book is way ahead of its time. This book takes todays social networking (think twitter plus facebook, plus skype, and smart phones all rolled into one) and manages to extend the trend to the future. Whats really amazing about this is that the book was written in 2003! Before social networking was even on the American psyche! Truly amazing.
I tried. Really I did. But after attempt number two, I gave up. Why couldn't I finish this book. Well, the characters are not pleasant. I tried. I really tried. But I found jules to be a boring, egotistical, and whining character. The girlfriend to be to down to earth. The whole Disney world ad-hoc committees to be over-zealous and distasteful. The characters were well written, but they reminded me of that one person no-one likes in an office, the ones who go on and on about health problems, celebrity gossip, and thinks people actually care.
So, to conclude: the world is amazing, but the characters unlikable.
I'd pretty much pissed away most of my Whuffie—all the savings from the symphonies and the first three theses—drinking myself stupid at the Gazoo, hogging library terminals, pestering profs, until I'd expended all the respect anyone had ever afforded me. All except Dan, who, for some reason, stood me to regular beers and meals and movies.
In the post-scarcity Bitchun Society your status is based on your interactions with other people. If they respect you or your work your Whuffie score goes up, and if they don't your score goes down. The concept of Whuffie was interesting but how it works wasn't explained in enough detail. Strangely for a book set in Disney World, there were no child characters at all, and I was left wondering how Whuffie applied to children and teenagers. Would they be linked to their parents' Whuffie and if so would their actions affect their parents' Whuffie levels? At what age do they get their own Whuffie, and do they start from an average level, or from zero?
As it wasn't much more than 100 years since the Bitchun Society had beaten death, it is surprising that so many people had already decided that this living forever thing was getting boring and either committed suicide or deadheaded (went into cold storage), asking to be woken in a few hundred years, or ten thousand years, or even just when something interesting happens. It seems that boredom must be a big issue, since people also deadhead for much shorter periods, even to avoid experiencing a two-hour journey.
Unfortunately I have never been particularly interested in Disney and the author didn't succeed in rousing my interest, so I really couldn't have cared less whether Debra and her ad-hoc took over the whole of Disney World. The story did pick up towards the end and I enjoyed the last 10% more than the rest. I don't like protagonists who behave stupidly and irrationally, but in this case it turned out that there was a reason for Julius behaving so strangely, so I forgave him for it in the end.
The book is chock-full of classic sci-fi conventions: death has been eradicated, everyone has a brain feed to everything all the time, there's space travel and ray guns and everything. And all of the characters are terribly unlikeable and make some pretty inscrutable decisions. Unfortunately these detract from a fun concept that could have been crafted into a good story.
This was my first book by Cory Doctorow,
The ideas, as you'd expect, are great. The book is a clever look at a fairly plausible post-scarcity society. Luxury items are purchased with a currency based on respect and contribution -- the more you do for people, and the more they like what you do, the richer you get. I'd have liked more detail (Only basic sustenance is free -- but why? Is everywhere similar to the America he portrays?), more history of how society got to where he shows it -- but still, it's good stuff.
The characterisation, though, is poor. Jules, the protagonist, spends much of the book uncertain of his own motivation, possibly mad, certainly angry and obsessive. It's possible for a novel to succeed with an unlikeable hero, but it takes a very good writer to pull it off. Doctorow doesn't manage it. You often feel that Jules ought to fail, because he's being such an idiot.
He also misses a great opportunity with another character -- Dan, who's struggling for motivation in his life, who's only thrived when outside the comfort and safety of the have-it-all society. He has been visiting communities which have stayed isolated out of fear or mistrust or ideology, living with them, and convincing them to join everyone else. When he's convinced them all, he runs out of interest in living. But how does he feel about what he's done? Can he not see the conflict there? Doctorow doesn't even glance at these questions.
Also, Disney World as the rock upon which defenders of the "real" base their fight against the virtual? What's up with that? If it's meant to be ironic, the idea needed to be given more bite.
Cory Doctorow is great to have around, but on this evidence, he's not a great novelist.
Doctorow appears to be trying to imagine the same sort of world as Iain M Banks, a world of unlimited
And what is with the Disney fandom? It's pathological.
The Take-Away: What if you could live forever without aging? What if the opponents to this plan were eliminated simply because they died and you didn't?
Cory Doctrow explores what happens when
And then there's the real drawback to this futuristic high school. To combat aging, a back of your memories and body can be made and uploaded into a clone whenever you want. No more illness or disease. If you get sick, just grow a new you. Changing your looks is easy too, including age lines, wrinkles, and bad joints. But what if something goes wrong with a back-up? Or you don't have the most recent one on file?
I can't say more without giving away a major plot point (and I might have said too much as it is) but it was this twist that I loved.
The other thing that I really liked was how Doctrow is managing his electronic rights. He has made an electronic copy available through DailyLit.com. A short segment is delivered to your inbox on a schedule you set-up. The next fragment is always a click a way.
Recommendation: I liked it, but it's not for everyone, I'm sure.
The premise involves a future society in which "death" has been abolished along with
The brains and memories of the inhabitants are frequently "backed up". In the event of death or disfigurement, a clone is generated and the downloaded memories installed therein. Those tiring of immortality can elect to "deadhead", essentially entering a state of suspended animation for periods of time. There are apparently no corporations as such. All "production" and services are provided by "adhocracies", commune like organizations.
This story is set in a future Disney World, where various ad hocs manage the theme park through a division of labor. A power struggle between two such ad hocs is the central theme of the story. An interesting concept, presented in an entertaining manner, but not in any way remarkable in my opinion. Nevertheless, it is worth the 3-4 hours it takes to polish off.
I’m glad I did, as I’d purchased another book by Doctorow at the same time.