Status
Call number
Series
Genres
Collection
Publication
Description
"In this fantastical thriller, five young teens tapped as models for theme park "guides" find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI--which stands for both Disney Host Interactive and Daylight Hologram Imaging--Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming? Finn's confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney's beloved realm, and maybe more. This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed"--Publishers description.… (more)
Media reviews
User reviews
The high level concept of the story is this. Disney has partnered with a "Holographic Imaging" company to create perfect holographic representations of Disney Hosts to show guests around the Magic Kingdom. To add to the appeal of these virtual hosts, Disney selected 5 kids (~tweens/early teens) to be the first Disney Hosts. Well…it turns out there was an ulterior motive for the selection and development of these Hosts.
It seems there is a dark secret brewing in the Magic Kingdom. The various "evil" characters created over the years (Maleficent, Pirates, etc) are in fact living beings. Generally speaking, they exist in a sort of limbo world and can't interact with our world. However, they've been growing stronger and now Disney Imagineers (specifically one Imagineer) needs help to stop them. The 5 hosts were specifically chosen as most likely to be able to stop the evil forces. And so, a side effect was added to the Holographic technology which allows the hosts to "Cross Over" from their physical identity into their holographic identity but only while their physical self is sleeping. Thus we have the story…at nighttime, these five kids (in holographic form, but able to touch and interact with physical elements) are sent into the Magic Kingdom to unravel a riddle left by Walt Disney himself and figure out how to stop the Overtakers led by Maleficent.
This is definitely a kid's book (or at least a "middle reader") so many of the plot elements and character interactions are less developed than I would have liked. Still, the story itself is intriguing and there is fun to be had. Some of the descriptions, especially of the technology, science and other things, I suspect may go over the heads of younger readers and bog them down, but generally I'm sure this would be very accessible to readers in their 'pre-tweens'. I'm hoping my 9 year old and 12 year old will read it and let me know what they think.
From a high level, I really enjoyed the book. The concept was intriguing and the way the mystery-adventure played out was interesting. The story was fun and had a good balance of action and investigation and character interaction. And I loved that we were racing along through the Magic Kingdom. :)
One of my complaints is with the nature of adults. Now, in children's lit and even YA, adults are often portrayed as non-elements…ignorant, brash, non-helpful, etc. In this book, the same is true but it's made worse by the things that the "off screen" adults fail to do. It's one thing to accept that Finn's parents are oblivious to what's going on. It's another thing to have these holographic kids wandering around Magic Kingdom trying to avoid security cameras and other elements…but then have huge disastrous things happen that are SURELY to be noticed by security and have the Hosts on camera. Couple that with the ease in which the kids sneak into areas of Disney while they are in their physical/daylight forms and it becomes even more ludicrous. I'll acknowledge that a confident attitude and a good plan can help you get past many security elements into places you shouldn't be…but there are a few situations where I was left wondering just how inept Disney security is supposed to be.
My bigger complaints, however, are for those areas where plot elements were ambiguous, confusing or left undeveloped or underdeveloped. I hope to see some of these things play out more and be better developed in subsequent books.
For example, early on in the first couple of "crossing over" segments, Wayne (the Imagineer) is talking with Finn (the main Host) and Finn explains how he's seeing a number of the "good" characters (Chip & Dale, Goofy, etc). Wayne is VERY excited about this. However, as we continue into the adventure, the good characters never make a reappearance and are totally forgotten. It seems to me this is a huge lost opportunity to take those characters and turn them into allies.
Another element (which is problematic in many adventure books) was Maleficent's power. It's always a struggle to create a powerful enough enemy to be scary but weak enough to realistically be dealt with by an underdog hero. Maleficent should have been able to walk all over these Hosts…but she didn't. Even aided by armies of evil animatronics. Furthermore, her very nature and powers seemed to change over the course of the book. It wasn't just a matter of the Hosts suddenly understanding her abilities…it felt to me like her nature actually changed as the book figured out what she should be like. She just felt very transitory as a character.
Overall, I enjoyed this book. I have to look at it as a kid's book and realize that as a children's book it will be less intricate and potentially less "tight" than an adult novel. That said, I've recently read a number of very well constructed children's and YA novels that were light enough to be read and enjoyed by children but also had very intricate and well constructed plots. I just felt like this one needed a bit of tightening up. As a Disney fan, I rate this a little higher than I normally would and I have a lot of optimistic hope that the plot/writing tightens up in the rest of the series….because I do plan to continue reading the series. :)
If you're a Disney fan or if this kid's adventure sounds fun for you, check it out. I'd be interested to hear if I'm off-base on my complaints. I'm also eager to hear thoughts from a kid's perspective…I'm off to get my kids to read this. :)
***
3 out of 5 stars
"The Kingdom Keepers" is the perfect fantasy/adventure for kids, whether or not they enjoy Disney. I mean, what kid wouldn't be interested in wandering around one of the parks after hours, fighting with the pirates or trying to escape the evil clutches of the "it's a small world" dolls. The writing style is definitely geared toward the early teen readers, but even I enjoyed got caught up in the adventure of it all. A fun book that any Disney fan will certainly enjoy.
The concept is ideal for any Disneyphile-evil lurks in
But you shouldn't. It's so poorly executed and poorly written. Like it was a rush job. The characters have no depth. They don't even get the depth of stereotypes. No one has a personality. I could not tell you the difference between the two girls of this five person team. And they're barely in the book as it is. Anyone who's not the "team leader" gets barely any screen time. The two other boys are "the big guy" and "the computer guy" but "the big guy" occasionally feeds information about computers and "the computer guy" acts weak and nerdy. No one has internal goals or distinguishing characteristics. Power Rangers had better characterization.
The story is all event. And they throw in some BS about how these kids are "holographic cast members" and that gives them the ability to be in the park after it closes. This is a thing that doesn't exist in the park, and I had to try explaining to my kids five times. It's rooted in science but acts like magic and has no rules around it. It just happens. Once they're in the park, they have to do some lame The Da Vinci Code style sleuthing, because Walt Disney knew that his movies were going to come to life and imprison the guests in dungeons down below. That's a sentence I just said. This fetch quest accomplishes its job of filling out pages by making every obstacle the same--you get on a ride, the ride malfunctions, but you succeed anyway without any lasting consequences. Goalposts are never pushed back.
Kids deserve better than this. The only highlight is seeing the things you saw in Disney World, and only in the "hey I remember that" way.
This is no Percy Jackson or Wimpy Kid. I did not care whether the characters lived or died. And there were too many of them anyway. In addition to the Team of Five, there are two girls with ambiguous motives but the same non-personality, an Imagineer mentor, and "the adults who know nothing". The author can explain the Utilidor under the park, but not why these kids matrix-jump into their holograms when they fall asleep nor how that works. That's like Benedict Cumberbatch doing the mocap for Smaug, then going to sleep and finding himself IN the film. It feels like the author was writing to a deadline or to the specifications of investors and focus groups. Pick up a Travel Guide instead.
To be honest, I don't like the Mouse, never really did, and this opinion colors my view on this book. If you don't have strong feelings against all things Disney, this will most likely be a fun read.
I truly love the idea of this book. Being one who loves Disneyland and wants to work there some day, I feel like I get an inside look at the park.
One thing I didn't like
I wish there was a little more about other characters in the park and the tasks seemed to be a little easy to figure out. I mean, these things were supposed to be something grown adults couldn't figure out. Do you really think five 13 year olds could figure it out in a week or two? I think not.
This book made me want to go to Walt Disney World so badly. It was so good I felt I was there.
I want a sequel. Badly. Just so the end will be clearer.
The end felt a little forced but you'll have this. This story could
DHI is a new technology used to construct holograms and the "DHI's" are also refered to as the kids who modeled for them. These four are the children who cross over to the
Kingdom Keepers: Disney After Dark is a great high tech tale that incorporates the Disney rides and characters. The problem of being honest with parents and yet destroying the powers of evil that lurk after dark is a dilemma. Finn agonizes with lying to his parents but when he is honest with his mother she doesn’t believe his story. He is conscientious of giving his parents honest answers—when they ask the right question. But who can have a dangerous adventure with mom tagging along? I would recommend this book.
Pros & Cons: I think I was expecting something more fun and fantasy based. Or, I could just be too old (but are you ever too old for Disney World?). I think it is a great book for the age group it is written. I enjoyed the descriptions and scenes that took place on the rides because I could feel like I was there. I liked the whole premise of the story (characters coming to life and kids having to save the park), but was disappointed in how it was written. I felt that there were too many pre-teen cliches. But then again, it is a pre-teen book. There is a sequel, not sure how that will be. Overall, 3 1/2 stars. If you come across it, read it. But don't go out of your way to obtain it.
It's a bit predictable and the whole stuck-in-the-game thing has been done better, but it wasn't bad.
The premise is that certain evil forces have been set loose in Disney World,
To be honest, I don't like the Mouse, never really did, and this opinion colors my view on this book. If you don't have strong feelings against all things Disney, this will most likely be a fun read.
Well, this is a children's book, but I loved it. It started out a little slow, but really picked up once they were on the quest for the Stonemason's quill. Some rides, like It's a Small World and Splash Mountain will probably never be the same for me...lol. I will say, though, that Pearson does not spend a lot of time describing the rides or the park. There is an assumption of fammiliarty which could probably make the story less enjoyable if you have never been there.
Awards
Language
Original publication date
Physical description
ISBN
DDC/MDS
Fic Childrens Pearson |