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Once a sheepfarmer's daughter, now a seasoned veteran, Paksenarrion has proven herself a fighter. Years with Duke Phelan's Company taught her weaponry, discipline, and how to react as part of a military unit. Now, though, Paks feels spurred to a solitary destiny. Against all odds she is accepted as a paladin-candidate by the fellowship of Gird. Years of study will follow, for a paladin must be versed in diplomacy and magic as well as the fighting arts. But before she is fully trained, Paks is called to her first mission: to seek out the fabled stronghold of Luap far to the west. The way is long, the dangers many -- and not even the Marshal-General of Gird can say whether glory or ruin awaits. "Full of virtues . . ." -- Chicago Sun-Times "This trilogy builds in power and intensity . . . all the sweep and majesty of the finest heroic fantasy . . ." -- VOYA… (more)
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I know there is some debate about the middle books of a fantasy trilogy being unnecessary fluff. Not the case here. The ending of the book is probably the most depressing of any fantasy book I've ever read. I felt like crying or throttling people. However, it was depressing in a good way because I must read the next book to see how Paks emerges from this experience. She has to. Right?
After defeating Siniava, the Duke's company has allied with a former pirate. None too pleased with what her compatriots are doing and feeling a pull to other things, Paks leaves the
Paksennarion is a great character to spend time with, and I enjoyed the continuing development of her character and story. The world is more fully developed in this book as well - we encounter both elves and dwarfs, and get a sense of the larger forces at work for good and evil. The plot is very episodic, which made it hard for me to understand the overarching storyline, and left me wondering if Book 3 would pull it all together or if I would feel like the first two books were merely setting up the final one. Part of this trouble may lie with my reading rather than the writing - I took an uncharacteristally long time to finish the book in about ten days. In any case, I hope to see those hints of Paks' destiny, the various gods, and the agents of good and evil, come together in Oath of Gold, which I will definitely be reading soon.
The combat training works well (it shows Elisabeth Moon was in the marines and went through training) and the religious stuff is interesting and well handled, especially
I've been told by people I respect that I should relax and treat the trilogy as one book and not three so I won't be too critical and don't get me wrong....I highly recommend reading this book....you won't be disappointed.
Divided Allegiance is the second book in The Deed of Paksenarrion series. The book picks up not long after where we leave off in book one following the defeat of Siniava. I was a bit sad that Paks left the Duke's company as I enjoy a good military fantasy story. After leaving things go the traditional fantasy route. Many of the events that occur have a D&D feel to them, enough that I could see parts of the book inspired by an old fashioned RPG campaign, including evil elves that live under ground and worship a god that takes the form of a spider. Not a lot of imagination there, though they are given different names and have a slightly different twist to them. I almost wish these parts had been written differently as the fact that the first book was so different is what drew me to it.
Still the story was interesting enough that I stayed engaged. Paks has a lot of lessons to learn and it's good to see her move from just taking orders to beginning to think for herself. The ending caught me completely by surprise too. It was a great twist that left me ready to start the third book immediately as I had to find out what happens next.
Lots of unnecessary to story wandering around blindly scenes made for choppy reading. I get that travel on foot and on horse takes time but don't need too many chapters of it. I get that Paks being clueless private or trainee stumbling about is a part of the story and realistic. But I think I'm an age group that doesn't take well to rehashing all the D&D quests things like enter a blind underground corridor, find the traps, find the treasures, the right skill level in self or companions, choose right corridor or door or passage with zero clues, just blindly floundering around (*ack* all those beginning programming classes with text versions of the enter a passage/room/cave and choose left/right east/west then the first pcs with video screens and limited graphics where you programmed the same); a ton of similar fantasy quest books with troop of characters and choose correct door ...
I'm sure personal prejudices about the plot device made me rate this one between 2 and 3 stars while the first one I rated so highly even acknowledging it had some fairly standard fantasy elements. All those endless passages, quests, doors, entrances...all endlessly bored me to death when they were new much less in this story. Yup, even once good video graphics were added to pc's, well, I was one to kill characters off on purpose just to end games like Kings Quest if social scene or weird corporate team building exercises got me stuck playing. Some of the people into the questy games like D&D got so intense was hard to take; worse than today's addicted Farmville or World of Warcraft players so I am sure it's a type of plot I am burnt out on, did not expect for this series, and may not be an issue for other readers.
She is constantly being threatened by rape and torture, as if that is the only way to create suspense. She is too often saved by men of one race or
They nearly unthinking trust Paks placed in strangers during this book also pissed me off. She was a soldier who had seen the worst of humanity, but didn't blink an eye or trust her own smarts and instincts when it came to Macenion (until a man pointed it out anyhow).
I like the feel of having D&D style adventures woven together to create these novels, but sometimes that formula seriously impedes character development.
So to the book: it drags in places more than the first
The story and adventures strengthen here, as Paks discovers her own strength both personal and as a leader of others. Her earlier soldiering adventures stand her in good stead and Moon introduces the structure of the government of her world: Girdsmen and their Marshals, Council, innkeepers, and the like. Through her questions and learning the world of a small town, Elizabeth Moon deepens what could otherwise be a simple sword-and-sorceress adventure story into a world-building monument built on a stable foundation. And a swordswoman.
Finally, Paks is joins the Fellowship of Gird as a Paladin-apprentice through a quite believable bit of fighter's pride, as in "pride goeth before a fall." More adventures and travel ensue, and she is taken prisoner by the iynisi who challenge the light of her Paladin candidacy through their absolute darkness. Again, the challenge when she is rescued is not all light because she is rescued, but a fight for her to regain her self-hood and her studies towards her candidacy.
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