Hackers and Painters: Big Ideas from the Computer Age

by Paul Graham

Hardcover, 2004

Status

Available

Call number

005.1092

Collection

Publication

O'Reilly Media (2004), Edition: 1, 271 pages

Description

"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences."--Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more… (more)

User reviews

LibraryThing member rnarvaez
Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your
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local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live.
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LibraryThing member bob3000
Bright guy with whom I agree. Describes the world I wish I lived in.
LibraryThing member PointedPundit
Software as an Art Form

Paul Graham penned a unique book: A collection of essays that combine personal and business experience.

The author sees great software development as an art form.

“Great software, likewise, requires a fanatical devotion to beauty,” Graham writes. “If you look inspire
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good software, you will find that parts no one is ever supposed to see are beautiful too.”

The collection offers readers positive advice and leadership tips; a roadmap to what is increasingly becoming a computerized future.
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LibraryThing member hennis
Somewhat disappointing. Unstructured story about what mr Graham thinks is right. Not very well written and no interesting insights. I would recommend reading the Hacker Ethic instead: at least a hunderd times better.
LibraryThing member technocelt
A little boring, far from a page turner, but otherwise entertaining book that let you rethink that nerds are a creative species but that creative people aren't necessarily nerds. Programming goes beyond a profession, it is a devotion.
LibraryThing member DocOnDev
I was very disappointed in this book. It came highly recommended.

Paul manages to make a few loose, vague, and highly opinionated points amidst an onslaught of words.

He starts with way too much rationalization for why he felt outcast in middle and highschool. While I can relate, after the first
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chapter, I started to think I too would have picked on him.

He then gets into some fairly good material, but the book seems to wander around like several stitched together essays. I came away with a vague sense of his views on software development and a strong sense that because he likes art and programming, they must be kindred.

He finishes up with another extremely lengthy diatribe about how Lisp rocks and all other languages merely aspire to grow up and be Lisp. He could have said it in a single chapter.

In 5 words? Loquacious, self-serving, loose, painful, pointless.
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LibraryThing member timspalding
I should avoid gushing. Buy this book.
LibraryThing member The-Social-Hermit
A little boring, far from a page turner, but otherwise entertaining book that let you rethink that nerds are a creative species but that creative people aren't necessarily nerds. Programming goes beyond a profession, it is a devotion.
LibraryThing member pithos
The first half of the book was quite good. Later, however, with essays on spam and language design I quickly lost interest. I might have felt different if this topics excited me.
LibraryThing member brikis98
A great read for all programmers and anyone interested in software. I don't agree with everything in the book, bit there are some terrific insights here. Some of my favorite quotes:

A programming language is for thinking of programs, not for expressing programs you've already thought of. pg
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22

Programmers were seen as technicians who translated the visions (if that is the word) of product managers into code. pg 23

Software has to be designed by hackers who understand design, not designers who know a little about software. pg 85

[Programmers] literally think the product, one line at a time. pg 93

The trouble with keeping your thoughts secret, though, is that you lose the advantages of discussion. Talking about an idea leads to more ideas. So the optimal plan, if you can mange it, is to have a few trusted friends you can speak openly to. This is not just a way to develop ideas; it's also a good rule of thumb for choosing friends. The people you can say heretical things to without getting jumped on are also the most interesting to know. pg 46

A program, like a proof, is a pruned version of a tree that in the past has had false starts branching off all over it. So the test of a language is not simply how clean the finished program looks in it, but how clean the path to the finished program was. pg 219
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LibraryThing member The-Social-Hermit


A little boring, far from a page turner, but otherwise entertaining book that let you rethink that nerds are a creative species but that creative people aren't necessarily nerds. Programming goes beyond a profession, it is a devotion.
LibraryThing member berezovskyi
Delightful and inspiring!
LibraryThing member Paul_S
Hard to judge how prescient the author is when he is literally making the future with his wealth and influence.

Language

Original language

English

Original publication date

2004-05

Physical description

271 p.; 5.5 inches

ISBN

0596006624 / 9780596006624
Page: 0.4576 seconds