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What happens when your fantasy world turns real...' Each vacation for the past nine years, cousins Patrick, Ruth, Ellen, Ted, and Laura have played a game they call the "Secret"--and invented, scripted world full of witches, unicorns, a magic ring, court intrigue, and the Dragon King. In the Secret, they can imagine anything into reality, and shape destiny. Then the unbelievable happens: by trick or by chance, they actually find themselves in the Secret Country, their made-up identities now real. The five have arrived at the start of their games, with the Country on the edge of war. What was once exciting and wonderful now looms threateningly before them, and no one is sure how to stop it... or if they will ever get back home. "An intricate sparkling web of intrigue and magic. One of me very favorites."--Patricia C. Wrede, author of Dealing with Dragons… (more)
User reviews
Every October I reread Pamela Dean's Tam Lin because it's such a good Halloween book. But this year, I couldn't find my copy of Tam Lin, I'm sure I have it somewhere, but it hasn't resurfaced since we moved last spring. I'm sure it will eventually. Fortuitously, I
It did remind me of a funny thing about Pamela Dean books -- that they are filled with things that go completely over my head, but seem like the kind of things that will make sense if you read the book again knowing how things turn out ... except they don't. Like Tam Lin is full of Nick and Robin doing things like exchanging meaningful glances, and I know how the book ends and I still have no idea what they were supposed to be so glanciful about. And Juniper, Gentian, and Rosemary ... forget it. I have no idea what's going on most of the time. Usually I would be annoyed by this, but in the case of Pamela Dean, it makes me feel confident that she's brighter than I am. So it's good that she's in charge of the story.
Grade: Solid A, although I will have to read the entire trilogy to be sure.
Recommended: Very thoughtful, thorough YA fantasy, and it's serious but not so serious that you wish you were reading a book about grim totalitarian societies.
I liked this book a lot. All five cousins are interesting characters, intelligent and literate and the kind of kids I wish I had known growing up. It would have been easy for Dean to create stock characters such as “the loud one”, “the shy one”, “the pretty one”, etc, but she avoids such cliches and fleshes out each cousin in his or her own right. For example, Patrick is insufferable but I like him anyway. I also enjoyed the concept of an imaginary world turning real. How often have I wished for my own Secret Country? I thought Dean handled adeptly the problems and questions of such a transformation. Rather than use it just as a gimmick, she explored its implications.
The Secret Country, as a place, is fairly typical fantasy fare. There’s dragons and unicorns and kings. If you’re looking for extensive, original world-building I don’t think this is the right book for you. But what Dean is good at is creating a sense of mystery. The Secret Country seems banal but there is a touch of the unknown that goes along with it, questions posed but unanswered. It gives you the incentive to read on.
Overall, The Secret Country is an intelligent, compulsively readable fantasy.
A sentence like They investigated the medicine cabinet, and derived some comfort from the fascinating behavior of hydrogen peroxide. is note-perfect. That's a kid's-eye view of the world.
The Secret Country begins with five cousins playing a game. They call it the Secret. In the Secret, they created a fantasy world of wizards, unicorns, and court intrigue. They each have a character that is a prince or princess in the land, although they play other parts as need demands. The main point of the game is in acting out important scenes from the story they created, either in the role of their own characters, or assuming the persona of other important persons in the kingdom and the story. Each summer they act out the same major scenes over and over again, seeking to get it just right. They also create alphabets and spells, discuss the history of their secret country, elaborate on the characters and backgrounds of the inhabitants, describe the buildings and different settings for events, and write everything down.
At the beginning of the book, the cousins are enjoying their game for what could be the last time. Ruth, Ellen, and Patrick are moving with their parents to Australia, meaning Ted and Laura will have no way to meet them the next summer to resume their adventure. After their parting, the story jumps forward a year, to the next summer.
I have such mixed feelings about this book. For much of it, I honestly couldn't decide whether I liked it or disliked it. It does have a good premise, and Dean does some interesting things with the idea, including a lot of really thoughtful and clever touches. And there is the core of a decent plot, although it takes about half the book to get going, and doesn't really get very far before this volume is over. (It should, by the way, be noted that this is definitely not a self-contained story. Which is OK; I had a strong suspicion that it wouldn't be. Still, when I am in charge of the world, there is going to be an unbreakable rule stating that any novel that effectively ends in a "to be continued" must say so in clearly visible letters on the front cover.) Also, I don't know whether this was originally marketed for kids or adults, but it does read very much like a book for adults, with none of the clunky, simplistic writing you sometimes get in kids' stories.
But, while it does get better as it goes along, I had a lot of trouble getting into it. The biggest problem, I think, is that it jumps into the fantasy realm entirely too soon. We don't get to really know these characters or get a good sense of what their game or their invented world is like before we're abruptly plunged into it. And, while the characters themselves are a little off-balance at all the things they find surprising and unexpected, at least they knew and understood (and cared about!) things a lot more than I did going in. It honestly felt like the book was missing some important introductory chapters. On top of which, Dean often seems to avoid describing things too closely, or to write in a somewhat subtle and oblique kind of way. There's nothing inherently wrong with that, but put these two things together and for far too much of the book, I felt very much like an estranged outsider, looking in at the story through a slightly smudgy glass.
Also, for reasons I can't really put my finger on, I found the Shakespeare-style dialog the fantasy characters use strangely irritating. Also strange and irritating is the fact that, while the kids occasionally complain that those characters are hard to understand, when they're doing their playacting for their game, they somehow manage to declaim the same kind of dialog flawlessly. It's possible, I suppose, that there will turn out to be a plot reason for that, although I kind of doubt it. The fact that these children all seem to be intimately and inexplicably familiar with Shakespeare -- they even quote him a lot -- makes me think that this is a case of the author projecting her own interests a little too enthusiastically onto her characters.
Still. For all my complaints, I am just interested enough in this that I'm planning to continue with the series at some point. (If for no other reason than that I already have a copy of the fourth book. Although I think that's actually a separate, but related story.) I'm not exactly chomping at the bit to get to it, though.
Fun story, I especially liked the way the children were unconvinced that they had actually gone to another world. The fact that these pre high school kids quoted Shakespeare and the like at each other made them very untrustworthy, and made their in other respects very well described and interesting interactions suspicious.
I am in terrible twist wanting to know what happens next.
I will have to reread it - I feel that that I missed bits I will be better able
I do not recommend this book at all.