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2024-04-27 11:45 am
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Theory of Fun for Game Design
by
Raph Koster
Paperback, 2013
Tags
games
,
gaming
,
game development
,
patterns
,
puzzles
,
elements
,
demographics
,
survival
,
skills
,
creative
,
brain
—
10 more
,
psychology
,
level design
,
solving
,
cognition
,
hurdles
,
platformer
,
2D
,
3D
,
first person shooter
,
storytelling
Collection
Your library
Barcode
4344
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
Ask About This
GURPS Compendium I: Character Creation
by
Sean Punch
Editor
Paperback, 1997
Tags
role-playing
,
character development
,
skills
,
maneuvers
,
science fiction
,
fantasy
,
gaming
Collection
Your library
Series
GURPS (6519)
,
GURPS 3rd Edition (6519)
Barcode
3655
Status
Available
Call number
GAMES / Video & Electronic
Place Hold
Ask About This
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