Essential ActionScript 2.0

by Colin Moock

Paper Book, 2004

Status

Available

Call number

006.6/96

Library's review

Indeholder "Foreword", "Preface", "Part I. The ActionScript 2.0 Language", "Chapter 1. ActionScript 2.0 Overview", " ActionScript 2.0 Features", " Features Introduced by Flash Player 7", " Flash MX 2004 Version 2 Components", " ActionScript 1.0 and 2.0 in Flash Player 6 and 7", " Let's Go OOP",
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"Chapter 2. Object-Oriented ActionScript", " Procedural Programming and Object-Oriented Programming", " Key Object-Oriented Programming Concepts", " But How Do I Apply OOP?", " On with the Show!", "Chapter 3. Datatypes and Type Checking", " Why Static Typing?", " Type Syntax", " Compatible Types", " Built-in Dynamic Classes", " Circumventing Type Checking", " Casting", " Datatype Information for Built-in Classes", " ActionScript 2.0 Type Checking Gotchas", " Up Next: Creating Classes—Your Own Datatypes!", "Chapter 4. Classes", " Defining Classes", " Constructor Functions (Take 1)", " Properties", " Methods", " Constructor Functions (Take 2)", " Completing the Box Class", " Putting Theory into Practice", "Chapter 5. Authoring an ActionScript 2.0 Class", " Class Authoring Quick Start", " Designing the ImageViewer Class", " ImageViewer Implementation (Take 1)", " Using ImageViewer in a Movie", " ImageViewer Implementation (Take 2)", " ImageViewer Implementation (Take 3)", " Back to the Classroom", "Chapter 6. Inheritance", " A Primer on Inheritance", " Subclasses as Subtypes", " An OOP Chat Example", " Overriding Methods and Properties", " Constructor Functions in Subclasses", " Subclassing Built-in Classes", " Augmenting Built-in Classes and Objects", " The Theory of Inheritance", " Abstract and Final Classes Not Supported", " Let's Try Inheritance", "Chapter 7. Authoring an ActionScript 2.0 Subclass", " Extending ImageViewer's Capabilities", " The ImageViewerDeluxe Skeleton", " Adding setPosition( ) and setSize( ) Methods", " Autosizing the Image Viewer", " Using ImageViewerDeluxe", " Moving Right Along", "Chapter 8. Interfaces", " The Case for Interfaces", " Interfaces and Multidatatype Classes", " Interface Syntax and Use", " Multiple Type Inheritance with Interfaces", " Up Next, Packages", "Chapter 9. Packages", " Package Syntax", " Defining Packages", " Package Access and the Classpath", " Simulating Packages in ActionScript 1.0", " Just a Little More Theory", "Chapter 10. Exceptions", " The Exception-Handling Cycle", " Handling Multiple Types of Exceptions", " Exception Bubbling", " The finally Block", " Nested Exceptions", " Control Flow Changes in try/catch/finally", " Limitations of Exception Handling in ActionScript 2.0", " From Concepts to Code", "Part II. Application Development", "Chapter 11. An OOP Application Framework", " The Basic Directory Structure", " The Flash Document (.fla file)", " The Classes", " The Document Timeline", " The Exported Flash Movie (.swf file)", " Projects in Flash MX Professional 2004", " Let's See It in Action!", "Chapter 12. Using Components with ActionScript 2.0", " Currency Converter Application Overview", " Preparing the Flash Document", " The CurrencyConverter Class", " Handling Component Events", " Components Complete", "Chapter 13. MovieClip Subclasses", " The Duality of MovieClip Subclasses", " Avatar: A MovieClip Subclass Example", " Avatar: The Composition Version", " Issues with Nested Assets", " A Note on MovieClip Sub-subclasses", " Curiouser and Curiouser", "Chapter 14. Distributing Class Libraries", " Sharing Class Source Files", " Sharing Classes Without Sharing Source Files", " Solving Real OOP Problems", "Part III. Design Pattern Examples in ActionScript 2.0", "Chapter 15. Introduction to Design Patterns", " Bring on the Patterns", "Chapter 16. The Observer Design Pattern", " Implementing Observer in ActionScript 2.0", " Logger: A Complete Observer Example", " Memory Management Issues with Observer", " Beyond Observer", "Chapter 17. The Singleton Design Pattern", " Implementing Singleton in ActionScript 2.0", " The Singleton Pattern in the Logger Class", " Singleton Versus Class Methods and Class Properties", " A Warning Against Singletons as Globals", " On to User Interfaces", "Chapter 18. The Model-View-Controller Design Pattern", " The General Architecture of MVC", " A Generalized MVC Implementation", " An MVC Clock", " Further Exploration", "Chapter 19. The Delegation Event Model", " Structure and Participants", " The Flow of Logic", " Core Implementation", " NightSky: A Delegation Event Model Example", " Other Event Architectures in ActionScript", " From Some Place to Some OtherPlace", "Part IV. Appendixes", "Appendix A. ActionScript 2.0 Language Quick Reference", " Global Properties", " Global Functions", "Appendix B. Differences from ECMAScript Edition 4", "Index", "Colophon".

ActionScript er det sprog, man programmerer Flash filer i. Det er lidt ad-hoc-agtigt efter min smag.
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Publication

Beijing ; Sebastopol, CA : O'Reilly, 2004.

Description

In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential

Language

Original language

English

Physical description

xxiv, 502 p.; 24 cm

ISBN

0596006527 / 9780596006525

Local notes

Omslag: Ellie Volckhausen
Omslaget viser en koralslange (Micrurus fulvius tenere)
Indskannet omslag - N650U - 150 dpi

Pages

xxiv; 502

Library's rating

Rating

(7 ratings; 4.3)

DDC/MDS

006.6/96
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