Rules of Play: Game Design Fundamentals (MIT Press)

by Katie Salen Tekinbaş

Hardcover, 2003

Collection

Status

Available

Call number

794.81526

Description

Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.… (more)

Publication

The MIT Press (2003), 688 pages

User reviews

LibraryThing member timothy.greig
I'd consider this essential reading for any game designer!

Language

Original language

English

ISBN

0262240459 / 9780262240451

UPC

000262240459
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