Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)

by Neal Hallford

Paperback, 2002

Collection

Status

Available

Call number

794.8

Description

Never in the history of gaming have role-playing titles been more popular. PC DATA reports that leading role-playing titles, like "Diablo," have sold over one million units, and many others, like "Baldur's Gate," have sold over 500,000. Research by Peter D. Hart Research Associates, on behalf of the Interactive Digital Software Association, states that 145 million Americans regularly play video games. This book will allow this audience to decipher the arcane mysteries behind game development tools like plot trees, world bibles, design documents, and game scripts. Readers will also receive sage advice from game gurus like John Cutter (Betrayal at Kondor), Jon Van Caneghem (Might & Magic), Chris Taylor (Dungeon Siege), Sarah Stocker (Pools of Radiance), Carly Staehlin (Ultima Online), and more.… (more)

Publication

Course Technology PTR (2001), Edition: 1, 544 pages

User reviews

LibraryThing member irishkitsune
An excellent look at video games in the roleplaying genre from the designer's point of view. I actually found several of the chapters highly applicable to project management anywhere, not just in video game production. I highly recommend this book if you are curious about the process behind making
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a AAA video game title.
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LibraryThing member tomhudson
A bit of a miscellany, some parts are feeling really dated, but there are (implicit) checklists and sample docs that are really useful spurs for thought. The trick is finding them in the mass of pages.

Language

Original language

English

ISBN

0761532994 / 9780761532996

UPC

086874532991
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