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2024-05-15 6:10 am
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The Complete Guide to Photorealism for Visual Effects, Visualization and Games: For Visual Effects, Visualization and Games
by
Eran Dinur
Paperback, 2021
Tags
uncanny valley
,
unreal
,
2D
,
3D
,
workflows
,
color
,
hue
,
saturation
,
dynamic range
,
lighting
,
particles
—
26 more
,
reflection
,
waves
,
scattering
,
refraction
,
daylight
,
perspective
,
water
,
haze
,
Purkinje Effect
,
shadows
,
metal
,
lens
,
flares
,
motion blur
,
rendering
,
PBR
,
occlusion
,
shading
,
texturing
,
bump map
,
image textures
,
baked-in
,
modeling
,
terrain
,
plant
,
CG elements
Collection
Your library
Barcode
4912
Status
Available
Call number
PHOTOGRAPHY / Techniques / Digital
Place Hold
Ask About This
Marmoset Toolbag
Website, 2022
Tags
industry
,
tech
,
software resources
,
texturing
,
tracing
,
raster
,
rendering
,
baking
,
shaders
,
character art
,
environment art
—
17 more
,
hard surface
,
lighting
,
guns
,
mech
,
weapon design
,
PBR
,
physically based rendering
,
Python
,
scripting
,
fabric
,
metal
,
armor
,
subsurface scattering
,
game ready assets
,
photogrammetry
,
Substance Designer
,
Hexels
Collection
Learning Resource Website
Status
Access Online
Call number
INDUSTRY RESOURCES / Manuals
Place Hold
Ask About This
Substance
by
Adobe
Website, 2021
Tags
painter
,
designer
,
industry
,
tech
,
software
,
user guide
,
manual
,
baking
,
UV
,
tiles
,
scattering
—
12 more
,
rendering
,
plugins
,
layers
,
textures
,
shaders
,
masks
,
nodes
,
physically based rendering
,
PBR
,
FXMaps
,
graphs
,
scripting
Collection
Learning Resource Website
Status
Access Online
Call number
INDUSTRY RESOURCES / Manuals
Place Hold
Ask About This
Physically Based Rendering: From Theory to Implementation
by
Matt Pharr
Hardcover, 2016
Tags
programming
,
photorealistic
,
cameras
,
ray tracing
,
light distribution
,
PBR
,
rendering
,
render
,
subsurface scattering
,
surface
,
code
—
15 more
,
shapes
,
animation
,
transformations
,
radiometry
,
camera models
,
sampling
,
reflection models
,
texturing
,
materials
,
textures
,
volume scattering
,
light sources
,
monte carlo integration
,
light transport
,
Tushevskiy
Collection
Your library
Barcode
4349
Status
Available
Call number
COMPUTER GRAPHICS / Physically-Based Rendering
Place Hold
Ask About This
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